Form SMSH-19 · Fabrication Permit Office

Content Editors

Creation happens on the web; the game client stays focused on play. Build it in a workbench, publish it as a pack, download it in-game, and watch the public reduce your life's work to billable rubble.

Permit Class A · Structures

Prefab Workbench

The Prefab Workbench: a corner store built from parts in the viewport, with the parts list and properties on the right

Buildings from parts — boxes, cylinders, arcs, materials with real break physics. If it stands up, it can fall down.

Permit Class B · Zoning

Map Workbench

The Map Workbench: a building palette on the left, a residential street in the viewport, and the placement list on the right

Whole condemned cities: buildings placed from a palette that shows you what each one looks like, roads that actually connect, sculpted terrain with painted ground surfaces, teleport pads, and contract objectives. A Problems panel checks the site before you file it, and ▶ Playtest drops you in at the camera to drive it.

Permit Class C · Pyrotechnics

Particle Workbench

The Particle Workbench: a fire-and-smoke effect's layer stack and live-tunable parameters

Explosions, dust walls, sparks, and plumes — every effect is JSON, live-previewed until it looks expensive. The blast library was rebuilt from the ground up; the old presets still load.